Hedona - Fall of the Magister Lords

Journey into the Sewers

After resting for the night, the party are lead by one of Tiny Tony’s men to the entrance to the sewers – a pitch-black tunnel which stinks. Mikal and Dorfin wretch at the stench as the party enters (failed endurance check; take -1 penalty to attack rolls for the remainder of the dungeon).

After walking down the tunnel for a bit, the party come across a large hole in their path, where sewer pipes flow into. Kettmennar peers down, and spots a light at the bottom. He determines it to be stationary torchlight, and Jak determines that the distance to the bottom is about 50 feet. Dorfin is lowered down the hole with a rope that Tiny Tony’s man provided by Jak. Dorfin cuts the rope, and falls clumsily into the sewage. Kettmennar is lowered down next, without difficulty. While attempting to lower Jak, Mikal and Dalthor lose their grip on the rope, and the minotaur plummits down into the shallow waters below. He twists his ankle in the fall (-1 to speed). Mikal lowers Dalthor down successfully, and then attempts to climb down the pipe. He makes it about half way down before falling and also twists his ankle at the bottom (-1 to speed). Mikal searches the sewage and finds 120gp.

Jak attempts to bullrush the door and fails miserably. Dorfin stupidly pulls a lever and the waters form a whirlpool and all the debris starts vanishing into the centre of the room. Kettmennar is caught up in the whirlpool, and despite a rope being thrown by Mikal and his own attempt to swim away he is sucked in and disappears.

Kettmennar is bruised a bit by the debris falling down with him, but otherwise finds himself to be fine in another room. He grabs the edge of a walkway and pulls himself out of the water. He calls up to the rest of the group to let them know he is ok, and Dalthor jumps through the hole and makes a huge splash. Kettmennar fails to grab Dalthor and pull him to the walkway, and instead ends up in the water with him. Dorfin follows suit. Jak and Mikal come down and manage to get onto the walkway, but Jak jumps into the water in an attempt to save his companions. After much fumbling in the water, the party manages to all get back on shore and avoid the spinning wheel of death.

Jak bullrushes down the door in the room. Through the door are a set of stairs, and the party ascends and opens the door at the top. They hear a loud screech and are rushed by rats…

find dynamite + building supplies
return to earlier room, use lever to re-close the grating, block with build materials
conquer spinning wheel of death with a plank and move past (carefully with torches)
Jak falls
plank fiasco, goodbye Dalthor
ride the life
fight some Felltaints (Dorfin goes down, nearly eaten)
stumble into Kenkus

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Escape from the Dungeons!
Our heroes get off to a rocky start, but make new friends!

The days events started, with the heroes awakening in cells. As they looked around all they could feel was the thump of minor concussions in the back of their heads, and the sound of a man groaning in what seemed like agony. Immediately Dalthor called across the corridor to his young son, trapped in the cell opposite. Only to have his called returned by the clanging of steel on steel and a bark of “Shut up!” from their guard.

Inspecting the cells and room provided little information, only that the bars were cast iron and despite Jak attempting to break them, that there was seemingly no way out. A prisoner in a cell across from Kettmennar, badly wounded and wretching horribly, drops a scroll of parchment, which rolls over toward his cell. Kettmennar examines the scroll: “Be ready tonight after the guards change shift”, signed by the Sanguine Fraternis.

Times passes…

That night a cloaked man appears and releases the party from their cells. During the escape from the dungeon, however, their saviour triggers a trap and ends up speared to the wall… Dalthor and Dorfin waste no time in looting his still-warm corpse for his chainmail and boots. On his body was another roll of parchment – “Be sure to save Cassandra, she is my one and only daughter. A mob will be out front to distract the guards”.

The party begin exploring the rest of the building. They stumble across the guards’ quarters, which is fortunately empty. While the rest of the group busy themselves with looting the chests of the guards, Dalthor goes to search another set of cells. He finds a small halfling girl who he assumes to be Cassandra and breaks her out. Checking the last group of cells they only find piles of dead bodies – it appears to be a storage centre for torture victims.

The party continue on and discover another room. Mikal stealthily peeks inside – seven guards are torturing people inside. The group decide they can’t yet tackle these guards, but will come back later once they are armed to rescue the poor people here.

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Introduction to Hedona

Hedona is an empire where magic is used liberally by those in power, and not at all by those without power. It is controlled by the Magister Lords in all varieties, be it in the form of magical substances and essences, rituals, spellbooks, or in the form of magical artifacts. The Empire began as a Human nation, but quickly swallowed up it’s neighbouring Elven nation, and many smaller nations nearby. The conquests were brutal and the use of powerful magic made the battles utter slaughter of the opponent nation’s armies. In the end the remaining small nations, Dragonborn, Half-Elf, Halfling & Tiefling simply submitted to Hedonan rule until the Empire stopped expanding. The outcome was that Hedona is made up of 13 nations, and each one is overseen by a Magister Lord.

However, Hedona is not the only civilised nation remaining. There is also the kingdom of the Kazzars. A small Dwarven & Gnomish kingdom that seeks little from the people of other nations. They are excellent traders and find wealth in their generations old knowledge of the earth. Through careful judgement and a little luck they often find large deposits of metals and valuable minerals. With somewhat dubious economic morality they have what can only be described as a near monolopy on metals and rare minerals and as such are an exceedingly wealthy, if small, nation.

The remaining well known peoples, such as the Elves, Goliaths and Half-Orcs live a fairly tribal lifestyle. They are seen but much less often than the other races. Half-Orcs are exiled as little more than a “bastard race” while the Elves and Goliaths choose their lifestyle of their own free-will.

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